Paulynomial D&D — Player Compendium
Home base for the Phandelver and Below: The Shattered Obelisk campaign and your reference for D&D 5e content.
Last updated August 23, 2026 — Session 7 played: the crypt’s dead put down, the Dendrars walked out, a wizard webbed by a spider and carried off by a bear — and a letter that turned two quests into one. Glasstaff is Iarno Albrek.
Where We Are
Tresendar Manor has all but fallen. Over two nights the party drank the garrison stupid with the Beer Gambit, went in the front, and took the cellars room by room: the crypt’s six skeletons — dead Redbrands, for reasons nobody can explain — put back down; Mirna and Nars Dendrar found alive in the holding cells and walked out of the ruin in borrowed red cloaks; the armory’s three fine weapons pocketed; the common-room drunks talked into fighting each other by Grom, who announced that he was Glasstaff turned into an orc. Ssarnak, the one-eyed nothic in the crevasse cavern, still holds Newton — it declined two silver crossbows and wants things, not knowledge of things — and it went through Thea’s thoughts while it haggled.
Then the wizard ran. Warned by an invisible familiar, Glasstaff bolted through a secret door with his scrolls in hand and straight into Orla — who became a giant spider and webbed him to the floor. The party beat him unconscious, killed the fiend trailing him, and took every paper on his desk. On top of the pile, under a spider in red wax: “I’m counting on you, Iarno. Don’t disappoint me.” Glasstaff is Iarno Albrek — the Lords’ Alliance wizard Sildar Hallwinter hired the party to find. Sildar doesn’t know yet.
One room left. Grom kicked in the last door on four bugbears and a terrified goblin, tried the orc-wizard speech again, found that the bugbears don’t take the wizard’s orders — and threw a net. The wizard is on a bear’s back in the next room. Initiative is about to be rolled.
- Most recent session played: 07 - A Bone to Pick
- Next session: 08 - The Morning After — September 23rd (Wednesday) @ Alexis & Paul’s
- After that: Session 9 — October 17th (Saturday) @ Berkeley (tentative)
The Party
- Fleck (Chris) — Half-Elf Rogue
- Orla Moonpebble (Isabel) — Rock Gnome Druid, Circle of the Moon
- Thea Silvermere (Alexis) — Moon Elf Sorcerer, Wild Magic
- Grom Strongheart (Matt) — Half-Orc Cleric, War Domain
- Versace Vaffelheim (Taylor) — Forest Gnome Druid, Circle of the Moon
Open Threads
Active (Lords’ Alliance commission, 200gp bounty):
- End the Redbrand threat in Phandalin — nearly done: the garrison beneath Tresendar Manor is dead and its wizard is captured. One room holds out — four bugbears and a goblin, mid-net. (Sildar Hallwinter)
- Find Iarno Albrek — found. He is Glasstaff. He is unconscious on Versace’s back. Sildar has not been told. (Sildar Hallwinter)
- Find Thel’s body — Mirna’s one request. The Redbrands carried him into the manor; he has not been found.
- Find Gundren Rockseeker — captured by goblins, taken to Cragmaw Castle somewhere in the Neverwinter Wood. He was carrying a map to Wave Echo Cave. The Spider’s letters say the bugbears under the manor answer to the Spider — they may know the way. (Sildar Hallwinter)
Side arrangements:
- Deliver Glasstaff’s correspondence — 100gp advance paid (via Toblen); 100gp more on delivery to Halia Thornton. The papers are in the party’s hands, and the party has read them. Whether Halia gets them is the next conversation. (Miner’s Exchange)
- Ransom Newton — Ssarnak holds the golden figurine and wants “something more beautiful.” Crossbows: no. Knowledge: no. Next offer: a ruby earring from the common-room table.
- The Spider — two IOUs, a wagon note (“Two more wagons from the south. Same as last time. — G.”), and now a sealed letter in a slanted hand: spies in Neverwinter, dwarven maps, a promise to Iarno of the town and a share of what the forge yields. Who is the Spider?
- Tsernoth of Iriaebor — Sister Garaele is asking her Harper contacts about the necromancer who traded Agatha for Bowgentle’s spellbook.
Resolved:
Visit Agatha at Conyberry— done, Session 5. The comb was presented, the question answered, and everyone walked home. (25gp + three potions paid by Sister Garaele.)Rescue Mirna and Nars Dendrar— done, Session 7. Found alive in the cells beneath the manor; walked out in red cloaks and sent home.
Available but not yet pursued:
- Investigate Old Owl Well — walking corpses reported in the northeast hills (heard around town; Daran Edermath has not yet been spoken to directly).
- Clear orc raiders at Wyvern Tor — standing town bounty, 100gp (Harbin Wester).
Phandalin — Your Base of Operations
Phandalin is a small frontier town in the foothills of the Sword Mountains, a few days’ travel south of Neverwinter.
Places in town:
- Stonehill Inn — where you’re sleeping
- Barthen’s Provisions — general store; Gundren’s drop-off point
- Lionshield Coster — weapons & armor
- Miner’s Exchange — ore assayer
- Shrine of Luck — Tymora’s shrine
- Townmaster’s Hall — Phandalin’s seat of government (such as it is)
- Edermath Orchard — Daran’s place
- Alderleaf Farm — Qelline’s farm
- Tresendar Manor — the ruin on the eastern hill; the Redbrand hideout beneath it is all but cleared
- Sleeping Giant — the Redbrand tap house, also east end
Townsfolk you’ve met:
- Sildar Hallwinter — your patron, Lords’ Alliance agent
- Toblen Stonehill — innkeeper at the Stonehill, friendly and informative; threw the victory feast, and passed you Halia’s purse with visible discomfort
- Trilena Stonehill — Toblen’s wife and the inn’s cook, sharper than her husband; ends arguments with breakfast
- Linene Graywind — Lionshield Coster, principled, owes you a debt
- Sister Garaele — cleric of Tymora at the Shrine — and, as she revealed after Conyberry, a member of the Harpers
- Harbin Wester — townmaster, well-meaning, ineffectual; swore you in as Phandalin protectorate, now keeper of your Redbrand prisoner (and about to be offered a second, more important one)
- Halia Thornton — guildmaster of the Miner’s Exchange; paid 100gp down for Glasstaff’s correspondence, 100gp more on delivery; named by Sildar as a Zhentarim agent
- Mirna Dendrar — Thel’s widow, and Nars, their son — rescued from the cells beneath the manor, Session 7; she asked you to bring Thel home
- Iarno Albrek — the Lords’ Alliance wizard you were sent to find. You found him. He is Glasstaff, and he is your prisoner
- Carp Alderleaf — 10-year-old halfling boy; tipped you a copper and led you to the secret tunnel
- Grista — keeper of the shuttered Sleeping Giant; delivered the beer (and the lie) that bought you a drunk garrison. Ask her nothing; pour her one.
Townsfolk you’ve heard about but not yet met:
- Daran Edermath — retired adventurer at the orchard
- Qelline Alderleaf — halfling farmer; mother of Carp
- Thel Dendrar — woodcarver, murdered by the Redbrands a tenday before you arrived; his body was carried into the manor and has not been found
The Wider Region
- Cragmaw Castle — somewhere in Neverwinter Wood; holds Gundren
- Old Owl Well — Netherese ruin, walking corpses
- Conyberry — ruined town, home to the banshee Agatha — visited Session 5, and survived
- Wyvern Tor — orc raiders, town bounty posted
- Wave Echo Cave — the legendary lost dwarven mine
- Iriaebor — the City of a Thousand Spires, far to the south; last known home of the necromancer Tsernoth
- Cragmaw Hideout — the goblin cave you cleared (Sessions 2–3)
- The Weary Wheel — the roadhouse where the campaign began (Session 0)
Factions
- The Lords’ Alliance — Sildar’s affiliation; the party carries its writ
- The Griffon Cavalry of Waterdeep — Sildar’s old order
- The Order of the Gauntlet
- The Harpers — Sister Garaele’s network; the party has earned her trust
- The Zhentarim — the Black Network; Halia Thornton is its agent in Phandalin, per Sildar
- The Redbrands — the antagonist gang of this arc; the Sleeping Giant crew is finished, the manor garrison is dead, and their wizard is in a web
Session Recaps
- 000 - Character Creation Guide — pre-session character creation
- 00 - The Adventure Begins - On the Road to Phandalin — Session 0
- 01 - Something Amiss on the Road — Session 1
- 02 - Crawl in the Cave — Session 2
- 03 - Konfronting Klarg & Onward — Session 3
- 04 - Blood in the Square — Session 4
- 05 - The Redbrand Reckoning — Session 5
- 06 - Tresendar Manor Looms — Session 6
- 07 - A Bone to Pick — Session 7 (most recent)
- 08 - The Morning After — Session 8 (upcoming, September 23)
Reference Material
- Field Guide — creatures the party has met, fought, and outlived (statblocks unlock on defeat)
- Foundry — FoundryVTT for the game
- D&D Beyond — official PHB / spells / items / monsters
- 5eTools (5e.tools) — quick reference for spells, items, monsters
- Quick general-rules references: