Session 7: A Bone to Pick
Scheduled: August 22nd (Saturday) @ Nevada City Following session: October 3rd @ TBD
Where We Left Off
Frozen mid-initiative, about one in the morning, in the crypts under Tresendar Manor.
Six skeletons in rusted mail are on their feet among three sealed sarcophagi. Versace — in bear form — is at the center of the room. The rest of the party stands at the door in their red cloaks, dice already rolled. Behind the other door: whimpering, and a voice banging metal, yelling “shut up in there.”
What you know going in:
- The north bridge over the crevasse is the safe one — the south one is rigged to fall
- A hidden way north of the cavern leads down toward Glasstaff’s office
- Newton is Ssarnak’s “guest” until you bring something more beautiful than a golden, ruby-eyed newt
- Glasstaff himself is “no great mortal threat — but he will try to kill you.” Whether he’s even home: unconfirmed. Your source was a man in a net.
- The garrison drank your beer. Somewhere above you, the manor still doesn’t know you’re here. Probably.
You long-rested until midnight, so you’re close to fresh — check your sheets, not your memories.
Table Notes
- D&D Beyond is the source of truth: update inventories, spell slots, HP, and wild shape uses at the end of every session (and make sure yours reflect Session 6 before we start).
- Minis: Paul is painting now and enjoying it. Claim your character’s mini if you want to paint it yourself — otherwise it will be painted for you, with love and unpredictable results.
- Grom’s player may want to glance at his character sheet before we start. No reason. No reason at all.
- VTT: Paul is going to try and find a new solution to the VTT — we no longer need all the advanced features, and surely something simpler exists for unveiling maps.
- Session 6 honors:
- Versace for excellent conversation as a bear
- Grom for reading Halia’s game before the purse cooled
- Orla for decorated mule service (sorry about Newton)
- Thea for a forgery the dice couldn’t stop
- Fleck for the greatest and fastest return-on-investment in the campaign so far: a net
Active Quests
- End the Redbrand threat — take Tresendar Manor — 200gp (Sildar Hallwinter, Lords’ Alliance); you are inside it, mid-swing
- Rescue Mirna and Nars Dendrar — believed held by the Redbrands
- Find Iarno Albrek — the missing Lords’ Alliance wizard — 50gp (Sildar Hallwinter)
- Retrieve Glasstaff’s correspondence — 100gp advance paid; 100gp more on delivery (Halia Thornton)
- Ransom Newton — Ssarnak wants something more beautiful
- Find Gundren Rockseeker at Cragmaw Castle
- The Spider — the IOUs, the wagon note, the payroll behind it all
- Tsernoth of Iriaebor — Sister Garaele’s Harper inquiry, pending
- Clear Wyvern Tor — standing 100gp bounty (Harbin Wester)
DM prep / session plan for this session: see DM notes.