Field Guide
What the party has met, fought, and outlived. Statblocks unlock when a creature has been defeated — the living keep their secrets.
Beast Forms & Companions
Table-ready stats for the shapes this party wears (and one golden newt):
- Brown Bear — Versace’s favorite argument
- Giant Spider — Orla, web-first, on a fleeing wizard (Session 7)
- Boar — Orla, tusks-first, Sleeping Giant floor (Session 5)
- Mule — decorated veteran of the Beer Gambit (Session 6)
- Frog — Newton’s working chassis; currently a “guest” of Ssarnak (see Newton)
Defeated
- Goblin — the Triboar Trail ambush and the Cragmaw hideout (Sessions 1–3)
- Wolf — chained watchdogs of the Cragmaw hideout (Session 2)
- Bugbear — Klarg, of unlamented memory (Session 3); four more are currently standing in a doorway under Tresendar Manor, one of them wearing a net
- Redbrand Ruffian — the Weary Wheel, the town square, the Sleeping Giant, and the manor (Sessions 0–7)
- Bandit — Redbrand rank and file, cellar barracks and common room (Sessions 6–7)
- Skeleton — the six dead Redbrands of the Tresendar crypt (Session 7)
- Quasit — Zeond, the wizard’s invisible familiar, caught following its master (Session 7)
Met, and Still Breathing
No numbers for the living — only what you’ve learned:
- Ssarnak — the one-eyed keeper of the cavern under Tresendar Manor; trades in secrets and beauty; holds Newton; declined two silver crossbows
- Iarno “Glasstaff” Albrek — the Redbrands’ wizard, captured (Session 7); unconscious, webbed, and riding a bear
- Agatha — the Lady of Conyberry; answered one question, kept the comb, let everyone leave