Field Guide

What the party has met, fought, and outlived. Statblocks unlock when a creature has been defeated — the living keep their secrets.

Beast Forms & Companions

Table-ready stats for the shapes this party wears (and one golden newt):

  • Brown Bear — Versace’s favorite argument
  • Giant Spider — Orla, web-first, on a fleeing wizard (Session 7)
  • Boar — Orla, tusks-first, Sleeping Giant floor (Session 5)
  • Mule — decorated veteran of the Beer Gambit (Session 6)
  • Frog — Newton’s working chassis; currently a “guest” of Ssarnak (see Newton)

Defeated

  • Goblin — the Triboar Trail ambush and the Cragmaw hideout (Sessions 1–3)
  • Wolf — chained watchdogs of the Cragmaw hideout (Session 2)
  • Bugbear — Klarg, of unlamented memory (Session 3); four more are currently standing in a doorway under Tresendar Manor, one of them wearing a net
  • Redbrand Ruffian — the Weary Wheel, the town square, the Sleeping Giant, and the manor (Sessions 0–7)
  • Bandit — Redbrand rank and file, cellar barracks and common room (Sessions 6–7)
  • Skeleton — the six dead Redbrands of the Tresendar crypt (Session 7)
  • Quasit — Zeond, the wizard’s invisible familiar, caught following its master (Session 7)

Met, and Still Breathing

No numbers for the living — only what you’ve learned:

  • Ssarnak — the one-eyed keeper of the cavern under Tresendar Manor; trades in secrets and beauty; holds Newton; declined two silver crossbows
  • Iarno “Glasstaff” Albrek — the Redbrands’ wizard, captured (Session 7); unconscious, webbed, and riding a bear
  • Agatha — the Lady of Conyberry; answered one question, kept the comb, let everyone leave