Wolf
Source: Monster Manual p. 341, Phandelver and Below: The Shattered Obelisk, Quests from the Infinite Staircase. Available in the SRD and the Basic Rules (2014)
Wolf
Armor Class 13 (natural armor)
Hit Points 11
Speed 40 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 15 (+2) | 12 (+1) | 3 (-4) | 12 (+1) | 6 (-2) |
Senses passive Perception 13
Challenge 1/4
Keen Hearing and Smell. The wolf has advantage on Wisdom ([[skills#perception|Perception]]) checks that rely on hearing or smell.
Pack Tactics. The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't [[conditions#incapacitated|incapacitated]].
Actions
Bite. *Melee Weapon Attack:* +4 to hit, reach 5 ft., one target. *Hit:* 7 (2d4 + 2) piercing damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked [[conditions#prone|prone]].
Environment
grassland, forest, hill